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Wednesday, August 24, 2011

Havent posted in a while

So I've been rather busy. Mostly with side projects not related to indie development but this happens when you aren't doing indie work full time. But! Some great things have been happening. We have gathered another artist and another programmer in our ranks. White Box is five strong now! We are a real indie group! So we are now in full swing on pumping out the rest of the work for our next title.

Sad to say to some degree that this title is an experiment for our group too. Another testing of the waters to make sure our group works. But I have already don't about 2/5 of the art for the game so kicking out the rest will be easy.

Also, we are going to be working with adding Facebook posting abilities from the game to give your high score on your face book. This should be an interesting attempt at some free advertising.

On an un-related note. I'm also in the middle of giving Marty Mongoose a rather large upgrade. I'm giving it a graphics overhaul in a lot of ways, adding 20 more levels, changing the challenge curve to actually ramp up from learning to puzzles, and in addition to that, I'm also making the first few tools collections later in the game, forcing you to use each tool as you go as well as learn the basic tools better. Also re-did all the music. So a pretty large change!

We are going to get everyone together at the bar this Friday to talk about the direction of White Box and locking down the project we want to finish as well as whats on the horizon. It has taken a bit to get to this point and were being very careful about who we let on the team but I think we will be stronger for it.

Another approach we are going to take son is kick starter. This is a site meant to let people pitch their ideas to millions online to get starting capitol for them. We are planing to do this with White Box to get funding for new equipment and software for the team. Were starting to become something interesting now. I will update as we roll on.

Tuesday, August 2, 2011

App Madness

It's been a while since I wrote a blog here. I've been really busy with side projects. At this point I am certain that Marty has run its course and it has gone where I expected. One last thing I've done though is enter it into an app competition on a site called

I know it wont win. I simply entered it because I got an email from their team asking for volunteer app creators to try out the first tournament. So what the hell? I'm up against a great game called Zombie Juice in the first round they deserve to win and they will. It is a great example of what a group of people can do.

The reason I'm posting about this though is the benefit of you, the reader, if you have happened to find your way here. Currently Appmadness does a tournament every month for free. (they will probably start charging entry fees once people start seeing the site. But it's things like this that help get your app out there and yet another example of the different ways to do it.

So now, I am handling the art and other parts of creation on a new project with two other people. One who is an actual programmer! So win! Currently there is no information on the white box site but it is a super hero based flying game. Dodging things you want to dodge, picking up things you want to pick up. Rather strait forward but it will be more polished than Marty.

My issue is that every time you pick up new people you need to sort of start from square one. What I mean is that I spent a lot of effort making a practice game and now we seem to be making another practice game to get our feet wet as a team. Not to say this game wont be an improvement but it is still a testing of the waters to make sure we can actually make a game.

I really plan that after this one we will have a real game we can work on. With a cool art style and a neat idea. Lets hope we push this one out soon to get cracking on the fun stuff. But I suppose you have to put in your time first. Takes a lot of mistakes before you hit the right stride.